Finished Bioshock
For the first time in my life, I have made a single player game last 6 weeks. 6 weeks! Way better than the typical weekend it used to take. Life is full of other (better) things nowadays. The gamer’s regret isn’t nearly as bad as it used to be.
Overall, Bioshock was a good game. I liked the decision making aspect of the combat system – using weapons vs using powers on different types of baddies. The storyline was entertaining too. Although I wish there was more free will and choice built into it.
The game was touted has having deep morale decisions driving gameplay. As I count it, there was only 1 decision at the very beginning of the game. One. Not the “deep” morale discussion everyone was touting before the game release.
To kill or not to kill, is the question. I chose not to kill, and I got the “happy” ending. I suspect the “not-so-happy” ending is on youtube somewhere. I suppose I will go watch it as I get time.
The ending felt a little abrupt. Like the fourth act was cut a tad short.
I understand it takes a lot of money to make a game, and it takes a lot of money to make a good game longer without making it tedious or boring, but still… just a bit short.
I would have liked a world to backtrack through after the main conclusion. But since I pretty much aced it through the first time, I didn’t need to go look for anything that I may have missed. I would have liked to go back through the world of Rapture and bust a few more heads for some side quests or right-the-wrongs of the world.
Oh well. I spent the remainder of my time playing Team Fortress Beta. That is still very enjoyable.

No comments yet.